Steve Berrick is a West Australian artist whose practice sits at the intersection of code, interactivity, and public engagement. He specialises in building responsive digital systems that transform spectators into participants, inviting audiences to co-create, play, and shape the outcome of the work. Using custom-built software, electronics, and real-time systems, Steve’s installations and performances often rely on tactile input, collaborative behaviours, and spatial immersion to spark curiosity and collective presence.
Across theatre stages, gallery walls, city streets, and app stores, his works explore the boundaries between control and chaos, structure and spontaneity. Each project becomes a digital playground that embraces glitch, slippage, and improvisation as creative tools. A central focus of his practice is designing systems that are legible and inviting – even when highly technical – allowing audiences of all ages and backgrounds to engage meaningfully.
Steve regularly collaborates in cross-disciplinary teams, developing bespoke tools and environments that empower collaborators to realise complex artistic visions. His contributions have been recognised through numerous accolades, including an Award of Distinction in the Artificial Intelligence & Life Art category at the 2023 Prix Ars Electronica for his role as lead media artist and technical director on Sunlight, Soil & Shit (De)Cycle (3SDC), a durational installation exploring the entanglements of agricultural technology, sustainability, and data excess. Alongside his artistic work, he often leads participatory workshops and education programs, using interactive media to engage young people and community groups in creative, hands-on exploration.