Heidi Choo is a multi-disciplinary 3D artist specialising in building immersive worlds. With a passion for transforming ideas into compelling visual narratives, her expertise lies in 3D modelling, game level design and 3D animation, using industry-standard software such as Autodesk Maya, Substance 3D Painter, and Unreal Engine. She is adept at producing realistic and stylised designs, adapting according to the needs of a project. Heidi thrives in environments where creativity and technical expertise intersect. She values hard work, reliability and continuous growth, and is constantly exploring new tools, techniques, and creative approaches to expand her capabilities.